Hola pepet,

Perdona pero ayer me cai del server del 207, y no pudimos terminar.

Me gustaría haber si puedes decirme si te ha cambiado todos los sonidos de todos los mods o es que solo en el TCL es el que te falla en sonidos.

Luego para editar los sonidos de los mods es en el siguiente fichero:

Dentro de la carpeta del coche tienes que tener un fichero que termina en SFX, por ejemplo te pongo aquí del fichero que contiene la carpeta Mercedes del TCL:

El fichero se llama 190_orig.sfx, y se encuentra en GameData/Vehicles/TCL/Mercedes

Cita Iniciado por 190_orig.sfx
//
// All information is proprietary to Image Space Incorporated.
//
// (c) 2005 Image Space Incorporated
// All Rights Reserved.
//

// ENGINE SOUNDS (INSIDE)

VS_INSIDE_COAST_ENGINE_1=rTecEngine\rTEC1_idle_in. wav
VS_INSIDE_COAST_ENGINE_2=rTecEngine\rTEC1_offlow_i n.wav
VS_INSIDE_COAST_ENGINE_3=rTecEngine\rTEC1_offhigh_ in.wav


VS_INSIDE_POWER_ENGINE_1=rTecEngine\rTEC1_idle_in. wav
VS_INSIDE_POWER_ENGINE_2=rTecEngine\rTEC1_onlow_in .wav
VS_INSIDE_POWER_ENGINE_3=rTecEngine\rTEC1_onhigh_i n.wav

VS_INSIDE_ENGINE_STARTING=rTecEngine\rTEC_startup_ in.wav

// ENGINE SOUNDS (OUTSIDE)

VS_OUTSIDE_COAST_ENGINE_1=rTecEngine\rTEC1_idle_ex .wav
VS_OUTSIDE_COAST_ENGINE_2=rTecEngine\rTEC1_offlow_ ex.wav
VS_OUTSIDE_COAST_ENGINE_3=rTecEngine\rTEC1_offhigh _ex.wav

VS_OUTSIDE_POWER_ENGINE_1=rTecEngine\rTEC1_idle_ex .wav
VS_OUTSIDE_POWER_ENGINE_2=rTecEngine\rTEC1_onlow_e x.wav
VS_OUTSIDE_POWER_ENGINE_3=rTecEngine\rTEC1_onhigh_ ex.wav

VS_OUTSIDE_ENGINE_STARTING=rTecEngine\rTEC_startup _ex.wav

// BACKFIRE & SHIFT SOUNDS (INSIDE)

VS_INSIDE_SHIFT_UP_1=Rhez\gear1_shiftup_in.wav
VS_INSIDE_SHIFT_UP_2=Rhez\gear2_shiftup_in.wav
VS_INSIDE_SHIFT_UP_3=Rhez\gear3_shiftup_in.wav
VS_INSIDE_SHIFT_UP_4=Rhez\gear4_shiftup_in.wav // used ???
VS_INSIDE_SHIFT_DOWN_1=Rhez\gear1_shiftdown_in.wav
VS_INSIDE_SHIFT_DOWN_2=Rhez\gear2_shiftdown_in.wav
VS_INSIDE_SHIFT_DOWN_3=Rhez\gear3_shiftdown_in.wav

VS_INSIDE_BACKFIRE_1=Rhez\BF1_in.wav
VS_INSIDE_BACKFIRE_2=Rhez\BF1_rumble_short_in.wav
VS_INSIDE_BACKFIRE_3=Rhez\BF1_rumble_long_in.wav

// BACKFIRE & SHIFT SOUNDS (OUTSIDE)

VS_OUTSIDE_SHIFT_UP_1=Rhez\gear1_shiftup_ex.wav
VS_OUTSIDE_SHIFT_UP_2=Rhez\gear2_shiftup_ex.wav
VS_OUTSIDE_SHIFT_UP_3=Rhez\gear2_shiftup_ex.wav
VS_OUTSIDE_SHIFT_DOWN_1=Rhez\gear1_shiftdown_ex.wa v
VS_OUTSIDE_SHIFT_DOWN_2=Rhez\gear2_shiftdown_ex.wa v
VS_OUTSIDE_SHIFT_DOWN_3=Rhez\gear2_shiftdown_ex.wa v

VS_OUTSIDE_BACKFIRE_1=Rhez\BF3_ex.wav
VS_OUTSIDE_BACKFIRE_2=Rhez\BF2_rumble_short_ex.wav
VS_OUTSIDE_BACKFIRE_3=Rhez\BF2_rumble_long_ex.wav

// ROAD SURFACE SOUNDS (INSIDE)

VS_INSIDE_ROADNOISE_DRY=TMTires\roadroll_in.wav
VS_INSIDE_ROADNOISE_WET=TMTires\roadroll_in.wav
VS_INSIDE_ROADNOISE_GRASS=TMTires\grassroll_in.wav
VS_INSIDE_ROADNOISE_DIRT=TMTires\gravelroll_in.wav
VS_INSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_in.w av
VS_INSIDE_ROADNOISE_RUMBLESTRIP=Secondary\rumble_i n.wav

// ROAD SURFACE SOUNDS (OUTSIDE)

VS_OUTSIDE_ROADNOISE_DRY=TMTires\roadroll_ex.wav
VS_OUTSIDE_ROADNOISE_WET=TMTires\roadroll_ex.wav
VS_OUTSIDE_ROADNOISE_GRASS=TMTires\grassroll_ex.wa v
VS_OUTSIDE_ROADNOISE_DIRT=TMTires\gravelroll_ex.wa v
VS_OUTSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_ex. wav
VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=Secondary\rumble_ ex.wav

// SKID SOUNDS (INSIDE)

VS_INSIDE_TIRE_SCRUB=TMTires\scrub1_dry_in.wav
VS_INSIDE_SKID_DRY=TMTires\skid2_dry_in.wav
VS_INSIDE_SKID_WET=TMTires\skid2_dry_in.wav
VS_INSIDE_SKID_GRASS=TMTires\grassskid_in.wav
VS_INSIDE_SKID_DIRT=TMTires\gravelskid_in.wav
VS_INSIDE_SKID_GRAVEL=TMTires\gravelskid_in.wav

// SKID SOUNDS (OUTSIDE)

VS_OUTSIDE_TIRE_SCRUB=TMTires\scrub1_dry_ex.wav
VS_OUTSIDE_SKID_DRY=TMTires\skid2_dry_ex.wav
VS_OUTSIDE_SKID_WET=TMTires\skid2_dry_ex.wav
VS_OUTSIDE_SKID_GRASS=TMTires\grassskid_ex.wav
VS_OUTSIDE_SKID_DIRT=TMTires\gravelskid_ex.wav
VS_OUTSIDE_SKID_GRAVEL=TMTires\gravelskid_ex.wav

// CONTACT SOUNDS (INSIDE)

VS_INSIDE_SCRAPING=secondary\scrape_barrier_in.wav
VS_INSIDE_HIT_WALL_1=secondary\hit1_wall.wav
VS_INSIDE_HIT_WALL_2=secondary\hit2_wall.wav
VS_INSIDE_HIT_WALL_3=secondary\hit3_wall.wav
VS_INSIDE_HIT_WALL_4=secondary\hit4_wall.wav
VS_INSIDE_HIT_WALL_5=secondary\hit5_wall.wav

VS_INSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wa v
VS_INSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wa v
VS_INSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wa v
VS_INSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wa v
VS_INSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wa v

VS_INSIDE_HIT_CONE=secondary\conehit.wav

// CONTACT SOUNDS (OUTSIDE)

VS_OUTSIDE_SCRAPING=secondary\scrape_barrier_ex.wa v

VS_OUTSIDE_HIT_WALL_1=secondary\hit1_wall.wav
VS_OUTSIDE_HIT_WALL_2=secondary\hit2_wall.wav
VS_OUTSIDE_HIT_WALL_3=secondary\hit3_wall.wav
VS_OUTSIDE_HIT_WALL_4=secondary\hit4_wall.wav
VS_OUTSIDE_HIT_WALL_5=secondary\hit5_wall.wav
VS_outSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.w av
VS_outSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.w av
VS_outSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.w av
VS_outSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.w av
VS_outSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.w av

VS_OUTSIDE_HIT_CONE=secondary\conehit.wav


// AMBIENT SOUNDS (INSIDE)

VS_INSIDE_SPEED_LIMITER_TOGGLE=secondary\limiter.w av
VS_INSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.w av
VS_INSIDE_WIND_NOISE=secondary\roadstones_in.wav
VS_INSIDE_ON_FIRE=secondary\fire_in.wav
VS_INSIDE_HORN=secondary\horn_in.wav
VS_INSIDE_TRACTION_CONTROL=secondary\tc_in.wav

// AMBIENT SOUNDS (OUTSIDE)

VS_OUTSIDE_SPEED_LIMITER_TOGGLE=secondary\limiter. wav
VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch. wav
VS_OUTSIDE_WIND_NOISE=secondary\roadstones_ex.wav
VS_OUTSIDE_ON_FIRE=secondary\fire_in.wav
VS_OUTSIDE_HORN=secondary\horn_ex.wav
VS_OUTSIDE_TRACTION_CONTROL=secondary\tc_in.wav
VS_INSIDE_SEAT=Secondary\seat.wav
VS_INSIDE_MIRROR=Secondary\mirror.wav

//-------------------------
// ATTENUATION
//-------------------------

EngineRange=60.0
EngineShape=1.00
EngineAmbient=1.00

ShiftRange=50.0
ShiftShape=1.00
ShiftAmbient=1.00

OtherRange=20.0
OtherShape=1.00
OtherAmbient=0.50


// ENGINE VOLUME MIX
playerEngineVolumeMinimum=0.5
playerEngineVolumeThrottleFraction=0.5
playerEngineVolumeRevFraction=0.0

non-playerEngineVolumeMinimum=0.3
non-playerEngineVolumeThrottleFraction=0.7
non-playerEngineVolumeRevFraction=0.0


// ENGINE THROTTLE-POSITION MIX
EngineLoadBlendInside=(0.3,0.7) // power sound starts to blend in at 30% throttle, coast sound blends out at 70%
EngineLoadBlendOutside=(0.3,0.7) // power sound starts to blend in at 30% throttle, coast sound blends out at 70%


// ENGINE REV-SAMPLE MIX
// RPMs need to overlap properly from one sample to the next (maximum of two playing at once).
// The first minimum RPM should be above zero but low enough to hear an engine stall.

// coast inside
EngRPMCoastInside=(0, 1.00, 2671.00, 1500.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded
EngRPMCoastInside=(1, 1560.00, 5534.00, 4000.00)
EngRPMCoastInside=(2, 4380.00, 7799.00, 6000.00)
EngRPMCoastInside=(3, 6624.00, 10000.00, 8000.00)

// power inside
EngRPMPowerInside=(0, 1.00, 2671.00, 1500.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded
EngRPMPowerInside=(1, 1560.00, 5534.00, 4000.00)
EngRPMPowerInside=(2, 4380.00, 7799.00, 6000.00)
EngRPMPowerInside=(3, 6624.00, 10000.00, 8000.00)

// coast outside
EngRPMCoastOutside=(0, 1.00, 2863.00, 1500.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded
EngRPMCoastOutside=(1, 1688.00, 4551.00, 3000.00)
EngRPMCoastOutside=(2, 3782.00, 6603.00, 5000.00)
EngRPMCoastOutside=(3, 5556.00, 10000.00, 7000.00)

// power outside
EngRPMPowerOutside=(0, 1.00, 2863.00, 1500.00) // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded
EngRPMPowerOutside=(1, 1688.00, 4551.00, 3000.00)
EngRPMPowerOutside=(2, 3782.00, 6603.00, 5000.00)
EngRPMPowerOutside=(3, 5556.00, 10000.00, 7000.00)

// TRANNY-SAMPLE MIX

VS_INSIDE_COAST_TRANNY_1=Rhez\trans_offlow.wav
VS_INSIDE_COAST_TRANNY_2=Rhez\trans_offhigh.wav
VS_INSIDE_POWER_TRANNY_1=Rhez\trans_onlow.wav
VS_INSIDE_POWER_TRANNY_2=Rhez\trans_onhigh.wav

//VS_OUTSIDE_COAST_TRANNY_1=Rhez\trans_offlow.wav
//VS_OUTSIDE_COAST_TRANNY_2=Rhez\trans_offhigh.wav
//VS_OUTSIDE_POWER_TRANNY_1=Rhez\trans_onlow.wav
//VS_OUTSIDE_POWER_TRANNY_2=Rhez\trans_onhigh.wav

TrannyInitialRampRPM=2000.0 // ramp volume up to this driveshaft RPM because low pitches sound bad

TrannyCoastBlendRPMInside=(2000.0, 9500.0) // blend range using driveshaft RPM
TrannyCoast1RPMTorqueInside=(2736, 75.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume
TrannyCoast2RPMTorqueInside=(8643, 75.0)

TrannyPowerBlendRPMInside=(2000.0, 9500.0)
TrannyPower1RPMTorqueInside=(4294, 150.0)
TrannyPower2RPMTorqueInside=(9398, 150.0)

TrannyCoastBlendRPMOutside=(4000.0, 10000.0) // blend range using driveshaft RPM
TrannyCoast1RPMTorqueOutside=(3373, 75.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume
TrannyCoast2RPMTorqueOutside=(4100, 75.0)

TrannyPowerBlendRPMOutside=(4000.0, 10000.0)
TrannyPower1RPMTorqueOutside=(3373, 150.0)
TrannyPower2RPMTorqueOutside=(7785, 150.0)

// BRAKE HISS

VS_INSIDE_BRAKES_LOW=Rhez\brakes_low_in.wav // low-speed
VS_INSIDE_BRAKES_HIGH=Rhez\brakes_high_in.wav // high-speed
VS_OUTSIDE_BRAKES_LOW=Rhez\brakes_low_ex.wav // low-speed
VS_OUTSIDE_BRAKES_HIGH=Rhez\brakes_high_ex.wav // high-speed

// Note: all speeds are in meters/sec: 50.0 m/s = 112 mph = 180 kph
//
// Lower BrakePressure numbers will cause the volume to ramp up faster with
// less applied pressure, and will be more steady at higher pressures.
// Higher BrakePressure numbers will tend to make the volume more dependent
// on applied pressure.
//
// Temperature effects on brake hiss volume are not implemented yet.

BrakeRampSpeed=3.0 // volume ramps up to this speed
BrakeBlendSpeeds=(8.0, 23.0) // blends between low- and high-speed brake hiss
BrakeFadeSpeeds=(23.0, 42.0) // fades out high-speed brake hiss between these speeds
BrakePressure=0.20 // defines how brake pressure affects brake hiss volume
Como te decía anoche es ahí donde se cambian los sonidos, como puedes ver es ahí donde se llama a los WAV.

Cambiar los sonidos no tenía que ser problema, lo malo es que si has machado los originales tendrías que buscar todos los sonidos que te interesan y luego ir remplazándolos, tarea largísima y pesada, creo que se tarda menos instalando los mods de nuevo que te interesen y no instales el soundpack del TCL que te machacó todos los demás.

Saludos,